BAB Commands
BAB has 4
command-groups and 1 text-area.
(A) File operations and picture processing.
(B) Showing animation.
(C) Sequence time adjuster.
(D) Prop constructor.
(E) Text-area.
(A) File operations and
picture processing
[ BAT ] – Start BAT
-
Command to
start BAT automatically in BAB-mode.
- After the gmax-exports, BAB processes BAT-pictures for BAB-animation.
BAB makes a folder (named by gmax-model name) and stores BAB-animation in it.
[ Load ] – Load animation
- Tool to
Load a BAB-animation.
- In the [ Load ] dialog there are other commands for the file operations.
[ MAP ]
- In some
cases of Large size animation, gmax exports pictures in wrong order.
[ MAP ] dialog is a tool to correct this wrong order.
IF I could find the way to take out the order from SC4model-file, [ MAP ]-command
would be
removed.
[ Trim ]
-
Command to
cut out pictures under selected size ( 124x124 or 248x248).
- If you need to remain untrimmed BAB-animation, go to [ Load ] dialog and
copy
the BAB-animation (folder).
- Prop construction [ Make DAT ] is enabled after [ Trim ] is done.
[ Max.Size ]
-
Command to
determine the animation size.
- Check this setting before you do [ Trim ].
(B) Showing animation
[ PLAY ]
-
Command to
play BAB-animation.
- When you use Sequence-time-adjuster, this tool is worked as frame selector.
[ Speed ]
-
Command
to change playing speed.
- This [ Speed ] is not real SC4-speed. Compare the both and adjust them in
your brain.
[ Size ]
-
Command to
change the animation-size in the animation window.
[ Show ]
-
Command to
change view of gday or nighth and gcolor settingsh.
- gBlendedh is simple gORh overlay.
If you use thin alpha, gBlendedh will show the animation with wrong color.
[ Zoom ]
-
Command to
select zoom-level of the animation window.
- Zoom 1 and 2 are shown but no means.
[ View Point ]
-
Command to
select view-point of the animation window.
- gRotate a building to easth means gRotate a view-point to westh for the
SC4-animation.
Buildingfs rotation is gS-W-N-Eh (clockwise) but Animationfs rotation is gS-E-N-Wh
(c.c.).
(C) Sequence time adjuster
-
Command to
change the number of frames.
- It is almost used to delete odd frames.
- If you change the number of frames, do [ Trim ] to save the BAB-animation.
(D) Prop constructor
[ Options ]
- Tool to
set prop-options.
- gDay and Nighth selection is effects to prop number.
- Other settings are saved in propsf exemplar as properties
- gProp and frame counterh notices you how many props are to be made and how
many
frames are composed in one prop.
Max. is maximum-frame-number of the animation.
Frame number / 10 (fps) = play time (sec.).
- A single-shot animation (non looping animation) is not complete now.
It may be needed to use Effect-script.
[ Make DAT ]
-
Command to
construct SC4-animation by processing BAB-animation.
- 1 to 8 props are made and composed in one DAT-file.
- The number of props are variable by night-scene, animation-size and real
picture-size.
(E) Text Area
- gModel
Nameh is changeable, but do not use neither g-g nor g_h in the name.
- gGroup IDh is changeable.
- gInstance IDh is changeable but
last 4 digits are must be kept "0000".
GID is taken from SC4Model-file and IID is randomly set at
the first export of the model.
When the gmax-model is exported again, IDs are
to be taken over from it's last export.
While IDs are not changed, you don't need to set the
animated-props on the LotEditor
again and again after each re-export of gmax.
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