specifications
Animation type
- BAB makes
plane
picture animation (ATC/AVP animation).
- This is one of the SC4-standard-animation types.
- Automata (car, train c) and some animated-props (beam light,
compound
animation. ... ) are using another (S3D-wire framing) type.
ATC/AVP
S3D (Wire Frame)
S3D (Textured)
IID:0x282B0000
IID: 0x298E0000
Maximum animation size
-
Small size is 124x124 pixels and Large size is 248x248 pixels.
- Small size is SC4-standard.
- Large size is a composite of 2 or 4 Small size animations.
Small Size (Max.)
Large Size (Max.)
Prop number
- Small
size has 1(2) and Large size has 2 or 4 (4 or 8) props.
- ( ) means gwith night sceneh
- BAB can make night scene (SC4-standard does not have it), but the night-light colors
are blended by BAB itself referring the
night-color coefficients in the gmax(BAT) script.
BAB-animation's night-scene is not the effect of SC4-system.
Day scene
Night Scene
Zoom level
- 3, 4 and 5
are visible (1 and 2 are invisible by SC4-system settings).
On some situations, it is needed substitute props for
Zoom-level 1 and 2.
Zoom: 5 4 3 2 1
Frame number
- Maximum
frame number of a sequence is variable by the frame size.
- Animated-prop has only one sequence, and each frame of the sequence is sorted on
a container-plane (256x256px. bitmap)
and the container is stored in FSH.
- The containerfs maximum number is 255.
- Maximum frame
number is counted by counting how many frames are
able to be
placed on the 255 containers.
- Large frame number often occurs an error "Memory over flow" (BAB
will be shut down).
( A container plane )
Sequence time
- Frame
number / 10 = seconds.
- SC4-animationfs FPS is about 10.
Object's color
- BAB treats real-black(0,0,0) color as transparent color.
Also, when the object that is attached dark-near-black
texture is animated to very small
size, often the
object's color turns
to
real-black and makes a hole
on the animation.
Modified BAT(gmax) scripts
-
Added automatic-full-export and manual gstep by steph export.
- Added automatic closing of BAT.
- Added Large and Small SBB maker.
BAB's Functions
- (A) Processing
BAT exported pictures for the animation.
- (B) Showing animation for testing movements.
- (C) Editing frame number.
- (D) Composing frames as a animated-prop(s) with selected properties.
The flow of Animated-lot construction
[ BAT ] - Making
animation-models and animating them.
[ BAB ] - Ordering the BAT to exports all pictures of the animation.
- Trimming pictures to cut out in same size by each view-point by each zoom-level.
-
Editing frame number (add, sub., c if needed)
- Building up animation prop(s).
[ LotEditor ] - Placing the animated-prop(s) on the lot.
[ SimCity4 ] - Placing the lot on the city-map.
Known problems
- When using
a Large-size animation, synchronization of prop(s) falls in disorder at
the moment of Day and Night-time changing.
(It can be solved by map-rotation)
- Thin lines appear on propsf border of Large-size animation.
(It cannot be solved)
- Animation is oriented to the right direction on the LotEditor, but on
the game-map
the animation is oriented to the wrong side.
This problem seems to be SC4-systems' bug.
It is solved to rotate animated-props to the 90 degrees left
on the LotEditor.
Unidentified problem
- gHow many kinds of
animationh effects badly at the SC4-system.
But when the animations are too much to display, the
SC4-system seems to skip
overflowed frames.