- Part of BAT -

1-1.
Start a BAT and you make models that you want to give some "MOVE".
In this case, It's the simple animation which a box makes turns.





2-1. Click "Time Configuration"
2-2. I input a number of "End Time".
Please input 150 first of all here.




3-0. Click Icon "Select and Rotate" in menu bar at first.
3-1. Click "Toggle Animation Mode", you can see a back groud of Slider-Bar will change a color RED.
3-2. Click "Motion-TAB".
3-3. Select a object that you want give some MOVE.
3-4. Click a "Rotation" side of Create Key-Frame,
3-5. Input a number of angle at the time of the start frame. You should input "0" this time.




4-1. Slide a BAR to 75 of frame.
4-2. Click a "Rotation" side of Create Key-Frame again,
4-3. Input a number of angle at the time of the middle frame. You should input "180".
This time, a number "180" will change dsiplay to "-180.0", It's ok !! Let's go next step !!



5-1. Slide a BAR to the End of frame(150).
5-2. Click a "Rotation" side of Create Key-Frame again,
5-3. Input a number of angle at the time of the end frame. You should input "360".
This time, a number "360" will change dsiplay to "0.0", It's ok !! Let's go next step !!

It's the END of create animation !!
Click a "Play Animation" and you can check a move of animation.
If you can see good animation(without problem) , Let's go next Step !!



6-1. Let's check that all of animetion are inside a SBB. (Sims Bouding BOX is LOD for BAB)
6-2. MAXScripts -> RunScripts -> BAB_Box.ms(you should choose) -> NO(Small box 124x124)


and You should check that your animation does not sticking out of the SBB.
Please examine it from various courses with playing animation.


You can see that a model(box) is sticking out of the SBB.
so Move a model (box) to inside of a SBB. (X:0,Y:0,Z:0 to X:0,Y:0,Z:-9.0)
6-3. Dlete a SBB when you finished this check.



A speed of animation is too slow a little in this case,
so Let's up a speed more little.
7-1. Click "Time Configuration"
7-2. Click "Re-Scale Time"
7-3. Input(change) a "End Time" to "50" and click "OK".


You can see that a number of all frames will change and as positons of Key-Frames as well.


Save a model. and close a BAT(Gmax).




- Part of BAB -

8-1. Start a BAB and click "BAT"to start again BAT(Gmax).
and open a file of your animation.(file of step1-7)




Well, Let's make the animation of ten(10) frames in all this time.
Utility -> BAT ->
9-1.
Input "End-Times:" to 50
Input "Frame-Step:" to 5
"Number of Frames of AnimationPROP" = "All frame(End-Time)" / "Frame-Step" (10=50/5)
9-2. Click "Export All Frames"
9-3. Click "OK" to start export.

Please wait few minuts while drink a tea or a coffee or g�Ess of beer.
A large quantity of alcohol blunts your judgement.(lol)



BAT will shutdown automaticaly when finished export.
and wait a little to finish some work in BAB.
10-1. Click "RUN" and check your animation. You will note some strange on animation this time.
10-2. You should delete an unnecessary image.
A image at first(No.1) and last(No.11) are same image this time.
Input "1" and click "Del.Frames" to delete a image at first(No.1). Click "OK".
10-3. Click "124x124 Pixels". Click "OK".
10-4. You should check again your animation, Click "RUN" again.
Can you see your animation work correctry inside a box of white line ??
10-5. Click "Trim" to start trimming and make latest date.




11-1. Entry a name you like. (this is a name of prop data ".dat")
11-2. Click "Make DAT"




12-1. Click "OK" .




Congratulation!!
You could finish all of works for making an animation prop with BAB !!
Please look your "Plugins" folder, You would see animation-prop".dat" in there !!



Plop a prop on LE, and plop test in a game!!




A different of "Number of Frames"
An Animation-Frame-Late in the Game(SimCity 4) is 10frames/sec.(It's writed in manual by OverPoP)
Please test with various number of frames (change an End-frame and  Frame-Step) when you export on BAT.

Animation Frame : 5
End-Frame : 50
Frame-Step : 10
Animation Frame : 10
End-Frame : 50
Frame-Step : 5
Animation Frame : 25
End-Frame : 50
Frame-Step : 2




Good luck to your creating an animation !!
Thank you !!


by Mas'71

Animation Tutrial _ ver0.1 - 09/May/2008