1-1. Start a BAT and you make models that you want to give some
"MOVE".
In this case, It's the simple animation which a box makes
turns.
2-1.
Click "Time Configuration" 2-2. I input a number of "End Time".
Please input 150 first of all here.
3-0. Click Icon "Select and Rotate" in menu
bar at first. 3-1. Click "Toggle Animation Mode", you can see a
back groud of Slider-Bar will change a color RED. 3-2. Click "Motion-TAB". 3-3. Select a object that you want give some MOVE. 3-4. Click a "Rotation" side of Create Key-Frame, 3-5. Input a number of angle at the time of the start
frame. You should input "0" this time.
4-1. Slide a BAR to 75 of frame. 4-2. Click a "Rotation" side of Create
Key-Frame again, 4-3. Input a number of angle at the time of the middle
frame. You should input "180".
This time, a number "180" will change dsiplay to
"-180.0", It's ok !! Let's go next step !!
5-1. Slide a BAR to the End of frame(150). 5-2. Click a "Rotation" side of Create Key-Frame again, 5-3. Input a number of angle at the time of the end
frame. You should input "360".
This time, a number "360" will change dsiplay
to
"0.0", It's ok !! Let's go next step !!
It's the END of create animation !!
Click a "Play Animation" and you can check a move
of animation.
If you can see good animation(without problem) , Let's go next
Step !!
6-1. Let's check that all of animetion are inside a SBB.
(Sims Bouding BOX is LOD for BAB) 6-2. MAXScripts -> RunScripts -> BAB_Box.ms(you
should choose) -> NO(Small box 124x124)
and You should check that your animation does
not sticking out of the SBB.
Please examine it from various courses with playing animation.
You can see that a model(box) is sticking out of the SBB.
so Move a model (box) to inside of a SBB. (X:0,Y:0,Z:0 to
X:0,Y:0,Z:-9.0) 6-3. Dlete a SBB when you finished this check.
A speed of animation is too slow a little in this case,
so Let's up a speed more little. 7-1. Click "Time Configuration" 7-2. Click "Re-Scale Time" 7-3. Input(change) a "End Time" to "50"
and click "OK".
You can see that a number of all frames will change and
as positons of Key-Frames as
well.
Save a model. and close a BAT(Gmax).
- Part of BAB -
8-1. Start a BAB and click "BAT"to start again
BAT(Gmax).
and open a file of your animation.(file of step1-7)
Well, Let's make the animation of ten(10) frames in all
this time. Utility -> BAT -> 9-1.
Input "End-Times:"
to 50
Input "Frame-Step:" to 5 "Number of Frames of AnimationPROP" = "All
frame(End-Time)" / "Frame-Step" (10=50/5) 9-2. Click "Export All Frames" 9-3. Click "OK" to start export.
Please wait few minuts while drink a tea or a coffee or g�Ess
of beer.
A large quantity of alcohol blunts your judgement.(lol)
BAT will shutdown automaticaly when finished export.
and wait a little to finish some work in BAB. 10-1. Click "RUN" and check your animation.
You will note some strange on animation this time. 10-2. You should delete an unnecessary image.
A image at first(No.1) and last(No.11) are same image this time.
Input "1" and click "Del.Frames"
to delete a image at first(No.1). Click "OK". 10-3. Click "124x124 Pixels". Click "OK". 10-4. You should check again your animation, Click "RUN"
again.
Can you see your animation work correctry inside a box of white
line ?? 10-5. Click "Trim" to start trimming and make latest
date.
11-1. Entry a name you like. (this is a name of prop data ".dat") 11-2. Click "Make DAT"
12-1. Click "OK" .
Congratulation!!
You could finish all of works for making an animation prop with
BAB !!
Please look your "Plugins" folder, You would see animation-prop".dat"
in there !!
Plop a prop on LE, and plop test in a game!!
A different of "Number of Frames"
An Animation-Frame-Late in the Game(SimCity 4) is 10frames/sec.(It's
writed in manual by OverPoP)
Please test with various number of frames (change an End-frame
and Frame-Step)
when you export on BAT.